Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/MobileFadeEffectPass.cs
T
2026-04-10 22:50:51 +02:00

82 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009A RID: 154
[Token(Token = "0x2000087")]
public sealed class MobileFadeEffectPass : MobileComfortEffectPass
{
// Token: 0x170000AD RID: 173
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003678 File Offset: 0x00001878
[Token(Token = "0x170000AC")]
public float CurrentFadeValue
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x19D5B50", Offset = "0x19D4950", VA = "0x1819D5B50")]
get
{
return 0f;
}
}
// Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000285")]
[Address(RVA = "0x19D5AD0", Offset = "0x19D48D0", VA = "0x1819D5AD0")]
public MobileFadeEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x0600029D RID: 669 RVA: 0x00003690 File Offset: 0x00001890
[Token(Token = "0x6000286")]
[Address(RVA = "0x19D5A00", Offset = "0x19D4800", VA = "0x1819D5A00")]
public bool Setup()
{
return default(bool);
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x19D5760", Offset = "0x19D4560", VA = "0x1819D5760", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003AA RID: 938
[Token(Token = "0x400032F")]
private static readonly int FADE_ID;
// Token: 0x040003AB RID: 939
[Token(Token = "0x4000330")]
private const float MONOCHROME_EFFECT_POWER = 0.667f;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000331")]
public static MobileFadeEffectPass.Settings CurrentSettings;
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000332")]
private Material m_Material;
// Token: 0x040003AE RID: 942
[Token(Token = "0x4000333")]
private const string k_PostProcessingTag = "Render Mobile Fade Effect";
// Token: 0x0200009B RID: 155
[Token(Token = "0x20000C3")]
public struct Settings
{
// Token: 0x040003AF RID: 943
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004CB")]
public float fadeEffect;
// Token: 0x040003B0 RID: 944
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40004CC")]
public float monochromeReplacementEffect;
}
}
}