Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShaderVariantLogLevel.cs
T
2026-04-10 22:50:51 +02:00

23 lines
511 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000021 RID: 33
[Token(Token = "0x200001F")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum ShaderVariantLogLevel
{
// Token: 0x04000079 RID: 121
[Token(Token = "0x400006A")]
Disabled,
// Token: 0x0400007A RID: 122
[Token(Token = "0x400006B")]
OnlyUniversalRPShaders,
// Token: 0x0400007B RID: 123
[Token(Token = "0x400006C")]
AllShaders
}
}