Files
Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShadowData.cs
T
2026-04-10 22:50:51 +02:00

79 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000081 RID: 129
[Token(Token = "0x2000073")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct ShadowData
{
// Token: 0x0400029F RID: 671
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000263")]
public bool supportsMainLightShadows;
// Token: 0x040002A0 RID: 672
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000264")]
public bool requiresScreenSpaceShadowResolve;
// Token: 0x040002A1 RID: 673
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000265")]
public int mainLightShadowmapWidth;
// Token: 0x040002A2 RID: 674
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000266")]
public int mainLightShadowmapHeight;
// Token: 0x040002A3 RID: 675
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000267")]
public int mainLightShadowCascadesCount;
// Token: 0x040002A4 RID: 676
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000268")]
public Vector3 mainLightShadowCascadesSplit;
// Token: 0x040002A5 RID: 677
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000269")]
public bool supportsAdditionalLightShadows;
// Token: 0x040002A6 RID: 678
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400026A")]
public int additionalLightsShadowmapWidth;
// Token: 0x040002A7 RID: 679
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400026B")]
public int additionalLightsShadowmapHeight;
// Token: 0x040002A8 RID: 680
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400026C")]
public bool supportsSoftShadows;
// Token: 0x040002A9 RID: 681
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400026D")]
public int shadowmapDepthBufferBits;
// Token: 0x040002AA RID: 682
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400026E")]
public List<Vector4> bias;
// Token: 0x040002AB RID: 683
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400026F")]
public List<float> sampleBiasList;
}
}