Files
Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/StateMachineBehaviour.cs
T
2026-04-10 22:50:51 +02:00

119 lines
4.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Animations;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000003 RID: 3
[Token(Token = "0x2000003")]
[RequiredByNativeCode]
public abstract class StateMachineBehaviour : ScriptableObject
{
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000001")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")]
public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
}
// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000002")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")]
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
}
// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000003")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")]
public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
}
// Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000004")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")]
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
}
// Token: 0x06000005 RID: 5 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000005")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "8")]
public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
}
// Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000006")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "9")]
public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
}
// Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000007")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "10")]
public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
{
}
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "11")]
public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
}
// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000009")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "12")]
public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000A RID: 10 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000A")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "13")]
public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000B RID: 11 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000B")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "14")]
public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000C")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "15")]
public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000D RID: 13 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000D")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "16")]
public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000E")]
[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "17")]
public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
{
}
// Token: 0x0600000F RID: 15 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600000F")]
[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
protected StateMachineBehaviour()
{
}
}
}