20 lines
476 B
C#
20 lines
476 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Audio
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{
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// Token: 0x02000018 RID: 24
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[Token(Token = "0x2000018")]
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[NativeHeader("Modules/Audio/Public/AudioMixerGroup.h")]
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public class AudioMixerGroup : Object
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{
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// Token: 0x060000B9 RID: 185 RVA: 0x000020C6 File Offset: 0x000002C6
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[Token(Token = "0x60000B9")]
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[Address(RVA = "0x38A3640", Offset = "0x38A2440", VA = "0x1838A3640")]
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internal AudioMixerGroup()
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{
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}
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}
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}
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