Files
Aug2021-Cpp2IL-Dump/UnityEngine.AudioModule/UnityEngine/Audio/AudioPlayableOutput.cs
T
2026-04-10 22:50:51 +02:00

24 lines
710 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Audio
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x200001B")]
[RequiredByNativeCode]
[NativeHeader("Modules/Audio/Public/Director/AudioPlayableOutput.h")]
[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h")]
[NativeHeader("Modules/Audio/Public/AudioSource.h")]
[StaticAccessor("AudioPlayableOutputBindings", StaticAccessorType.DoubleColon)]
public struct AudioPlayableOutput
{
// Token: 0x0400002C RID: 44
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400002C")]
private PlayableOutputHandle m_Handle;
}
}