Files
Aug2021-Cpp2IL-Dump/UnityEngine.AudioModule/UnityEngine/AudioLowPassFilter.cs
T
2026-04-10 22:50:51 +02:00

46 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000012 RID: 18
[Token(Token = "0x2000012")]
[RequireComponent(typeof(AudioBehaviour))]
public sealed class AudioLowPassFilter : Behaviour
{
// Token: 0x06000096 RID: 150 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x6000096")]
[Address(RVA = "0x38A35A0", Offset = "0x38A23A0", VA = "0x1838A35A0")]
[NativeThrows]
[NativeMethod]
private static void SetCustomLowpassLevelCurveHelper(AudioLowPassFilter source, AnimationCurve curve)
{
}
// Token: 0x1700002E RID: 46
// (set) Token: 0x06000097 RID: 151 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700002E")]
public AnimationCurve customCutoffCurve
{
[Token(Token = "0x6000097")]
[Address(RVA = "0x38A35A0", Offset = "0x38A23A0", VA = "0x1838A35A0")]
set
{
}
}
// Token: 0x1700002F RID: 47
// (set) Token: 0x06000098 RID: 152 RVA: 0x000020C6 File Offset: 0x000002C6
[Token(Token = "0x1700002F")]
public float cutoffFrequency
{
[Token(Token = "0x6000098")]
[Address(RVA = "0x38A35F0", Offset = "0x38A23F0", VA = "0x1838A35F0")]
set
{
}
}
}
}