Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/BootConfigData.cs
T
2026-04-10 22:50:51 +02:00

35 lines
935 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000053 RID: 83
[Token(Token = "0x2000053")]
[NativeHeader("Runtime/Export/Bootstrap/BootConfig.bindings.h")]
internal class BootConfigData
{
// Token: 0x060000FE RID: 254 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x60000FE")]
[Address(RVA = "0x2E1B720", Offset = "0x2E1A520", VA = "0x182E1B720")]
[RequiredByNativeCode]
private static BootConfigData WrapBootConfigData(IntPtr nativeHandle)
{
return null;
}
// Token: 0x060000FF RID: 255 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000FF")]
[Address(RVA = "0x2E1B7D0", Offset = "0x2E1A5D0", VA = "0x182E1B7D0")]
private BootConfigData(IntPtr nativeHandle)
{
}
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000E5")]
private IntPtr m_Ptr;
}
}