Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/ComputeShader.cs
T
2026-04-10 22:50:51 +02:00

41 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200012C RID: 300
[Token(Token = "0x200012C")]
[UsedByNativeCode]
[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
public sealed class ComputeShader : Object
{
// Token: 0x06000B38 RID: 2872 RVA: 0x00007DB8 File Offset: 0x00005FB8
[Token(Token = "0x6000B38")]
[Address(RVA = "0x2E231C0", Offset = "0x2E21FC0", VA = "0x182E231C0")]
[RequiredByNativeCode]
[NativeMethod]
public int FindKernel(string name)
{
return 0;
}
// Token: 0x06000B39 RID: 2873 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B39")]
[Address(RVA = "0x2E23270", Offset = "0x2E22070", VA = "0x182E23270")]
[FreeFunction]
public void SetBuffer(int kernelIndex, int nameID, [NotNull] ComputeBuffer buffer)
{
}
// Token: 0x06000B3A RID: 2874 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000B3A")]
[Address(RVA = "0x2E23210", Offset = "0x2E22010", VA = "0x182E23210")]
[NativeMethod]
public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z)
{
}
}
}