41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x0200012C RID: 300
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[Token(Token = "0x200012C")]
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[UsedByNativeCode]
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[NativeHeader("Runtime/Graphics/ShaderScriptBindings.h")]
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public sealed class ComputeShader : Object
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{
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// Token: 0x06000B38 RID: 2872 RVA: 0x00007DB8 File Offset: 0x00005FB8
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[Token(Token = "0x6000B38")]
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[Address(RVA = "0x2E231C0", Offset = "0x2E21FC0", VA = "0x182E231C0")]
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[RequiredByNativeCode]
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[NativeMethod]
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public int FindKernel(string name)
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{
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return 0;
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}
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// Token: 0x06000B39 RID: 2873 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B39")]
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[Address(RVA = "0x2E23270", Offset = "0x2E22070", VA = "0x182E23270")]
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[FreeFunction]
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public void SetBuffer(int kernelIndex, int nameID, [NotNull] ComputeBuffer buffer)
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{
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}
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// Token: 0x06000B3A RID: 2874 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000B3A")]
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[Address(RVA = "0x2E23210", Offset = "0x2E22010", VA = "0x182E23210")]
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[NativeMethod]
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public void GetKernelThreadGroupSizes(int kernelIndex, out uint x, out uint y, out uint z)
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{
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}
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}
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}
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