Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/PropertyNameUtils.cs
T
2026-04-10 22:50:51 +02:00

29 lines
837 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x020000EB RID: 235
[Token(Token = "0x20000EB")]
[NativeHeader("Runtime/Utilities/PropertyName.h")]
internal class PropertyNameUtils
{
// Token: 0x060009C9 RID: 2505 RVA: 0x000076E0 File Offset: 0x000058E0
[Token(Token = "0x60009C9")]
[Address(RVA = "0x27E3EE0", Offset = "0x27E2CE0", VA = "0x1827E3EE0")]
[FreeFunction]
public static PropertyName PropertyNameFromString([Unmarshalled] string name)
{
return default(PropertyName);
}
// Token: 0x060009CA RID: 2506 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60009CA")]
[Address(RVA = "0x27E3E90", Offset = "0x27E2C90", VA = "0x1827E3E90")]
private static void PropertyNameFromString_Injected(string name, out PropertyName ret)
{
}
}
}