Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/SceneManagement/LoadSceneParameters.cs
T
2026-04-10 22:50:51 +02:00

43 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000198 RID: 408
[Token(Token = "0x2000198")]
[Serializable]
public struct LoadSceneParameters
{
// Token: 0x170002B9 RID: 697
// (set) Token: 0x06000E21 RID: 3617 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170002B9")]
public LoadSceneMode loadSceneMode
{
[Token(Token = "0x6000E21")]
[Address(RVA = "0x724F70", Offset = "0x723D70", VA = "0x180724F70")]
set
{
}
}
// Token: 0x06000E22 RID: 3618 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E22")]
[Address(RVA = "0x2CBE8B0", Offset = "0x2CBD6B0", VA = "0x182CBE8B0")]
public LoadSceneParameters(LoadSceneMode mode)
{
}
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000584")]
[SerializeField]
private LoadSceneMode m_LoadSceneMode;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000585")]
[SerializeField]
private LocalPhysicsMode m_LocalPhysicsMode;
}
}