40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.SceneManagement
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{
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// Token: 0x02000194 RID: 404
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[Token(Token = "0x2000194")]
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[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
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[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
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internal static class SceneManagerAPIInternal
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{
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// Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E01")]
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[Address(RVA = "0x2CC1ED0", Offset = "0x2CC0CD0", VA = "0x182CC1ED0")]
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[NativeThrows]
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public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
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{
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return null;
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}
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// Token: 0x06000E02 RID: 3586 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E02")]
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[Address(RVA = "0x2CC1F30", Offset = "0x2CC0D30", VA = "0x182CC1F30")]
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[NativeThrows]
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public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
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{
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return null;
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}
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// Token: 0x06000E03 RID: 3587 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000E03")]
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[Address(RVA = "0x2CC1E60", Offset = "0x2CC0C60", VA = "0x182CC1E60")]
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private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame)
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{
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return null;
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}
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}
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}
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