Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/SceneManagement/SceneManagerAPIInternal.cs
T
2026-04-10 22:50:51 +02:00

40 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.SceneManagement
{
// Token: 0x02000194 RID: 404
[Token(Token = "0x2000194")]
[NativeHeader("Runtime/Export/SceneManager/SceneManager.bindings.h")]
[StaticAccessor("SceneManagerBindings", StaticAccessorType.DoubleColon)]
internal static class SceneManagerAPIInternal
{
// Token: 0x06000E01 RID: 3585 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E01")]
[Address(RVA = "0x2CC1ED0", Offset = "0x2CC0CD0", VA = "0x182CC1ED0")]
[NativeThrows]
public static AsyncOperation LoadSceneAsyncNameIndexInternal(string sceneName, int sceneBuildIndex, LoadSceneParameters parameters, bool mustCompleteNextFrame)
{
return null;
}
// Token: 0x06000E02 RID: 3586 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E02")]
[Address(RVA = "0x2CC1F30", Offset = "0x2CC0D30", VA = "0x182CC1F30")]
[NativeThrows]
public static AsyncOperation UnloadSceneNameIndexInternal(string sceneName, int sceneBuildIndex, bool immediately, UnloadSceneOptions options, out bool outSuccess)
{
return null;
}
// Token: 0x06000E03 RID: 3587 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E03")]
[Address(RVA = "0x2CC1E60", Offset = "0x2CC0C60", VA = "0x182CC1E60")]
private static AsyncOperation LoadSceneAsyncNameIndexInternal_Injected(string sceneName, int sceneBuildIndex, ref LoadSceneParameters parameters, bool mustCompleteNextFrame)
{
return null;
}
}
}