43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Sprites
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{
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// Token: 0x02000149 RID: 329
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[Token(Token = "0x2000149")]
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public sealed class DataUtility
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{
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// Token: 0x06000CB3 RID: 3251 RVA: 0x00008DF0 File Offset: 0x00006FF0
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[Token(Token = "0x6000CB3")]
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[Address(RVA = "0x2CBD090", Offset = "0x2CBBE90", VA = "0x182CBD090")]
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public static Vector4 GetInnerUV(Sprite sprite)
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{
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return default(Vector4);
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}
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// Token: 0x06000CB4 RID: 3252 RVA: 0x00008E08 File Offset: 0x00007008
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[Token(Token = "0x6000CB4")]
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[Address(RVA = "0x2CBD220", Offset = "0x2CBC020", VA = "0x182CBD220")]
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public static Vector4 GetOuterUV(Sprite sprite)
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{
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return default(Vector4);
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}
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// Token: 0x06000CB5 RID: 3253 RVA: 0x00008E20 File Offset: 0x00007020
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[Token(Token = "0x6000CB5")]
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[Address(RVA = "0x2CBD290", Offset = "0x2CBC090", VA = "0x182CBD290")]
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public static Vector4 GetPadding(Sprite sprite)
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{
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return default(Vector4);
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}
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// Token: 0x06000CB6 RID: 3254 RVA: 0x00008E38 File Offset: 0x00007038
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[Token(Token = "0x6000CB6")]
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[Address(RVA = "0x2CBD100", Offset = "0x2CBBF00", VA = "0x182CBD100")]
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public static Vector2 GetMinSize(Sprite sprite)
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{
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return default(Vector2);
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}
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}
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}
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