Files
Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Sprites/DataUtility.cs
T
2026-04-10 22:50:51 +02:00

43 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Sprites
{
// Token: 0x02000149 RID: 329
[Token(Token = "0x2000149")]
public sealed class DataUtility
{
// Token: 0x06000CB3 RID: 3251 RVA: 0x00008DF0 File Offset: 0x00006FF0
[Token(Token = "0x6000CB3")]
[Address(RVA = "0x2CBD090", Offset = "0x2CBBE90", VA = "0x182CBD090")]
public static Vector4 GetInnerUV(Sprite sprite)
{
return default(Vector4);
}
// Token: 0x06000CB4 RID: 3252 RVA: 0x00008E08 File Offset: 0x00007008
[Token(Token = "0x6000CB4")]
[Address(RVA = "0x2CBD220", Offset = "0x2CBC020", VA = "0x182CBD220")]
public static Vector4 GetOuterUV(Sprite sprite)
{
return default(Vector4);
}
// Token: 0x06000CB5 RID: 3253 RVA: 0x00008E20 File Offset: 0x00007020
[Token(Token = "0x6000CB5")]
[Address(RVA = "0x2CBD290", Offset = "0x2CBC090", VA = "0x182CBD290")]
public static Vector4 GetPadding(Sprite sprite)
{
return default(Vector4);
}
// Token: 0x06000CB6 RID: 3254 RVA: 0x00008E38 File Offset: 0x00007038
[Token(Token = "0x6000CB6")]
[Address(RVA = "0x2CBD100", Offset = "0x2CBBF00", VA = "0x182CBD100")]
public static Vector2 GetMinSize(Sprite sprite)
{
return default(Vector2);
}
}
}