37 lines
782 B
C#
37 lines
782 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x02000004 RID: 4
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[Token(Token = "0x2000004")]
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[Flags]
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public enum EventModifiers
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{
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// Token: 0x04000026 RID: 38
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[Token(Token = "0x4000026")]
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None = 0,
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// Token: 0x04000027 RID: 39
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[Token(Token = "0x4000027")]
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Shift = 1,
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// Token: 0x04000028 RID: 40
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[Token(Token = "0x4000028")]
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Control = 2,
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// Token: 0x04000029 RID: 41
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[Token(Token = "0x4000029")]
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Alt = 4,
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// Token: 0x0400002A RID: 42
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[Token(Token = "0x400002A")]
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Command = 8,
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// Token: 0x0400002B RID: 43
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[Token(Token = "0x400002B")]
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Numeric = 16,
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// Token: 0x0400002C RID: 44
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[Token(Token = "0x400002C")]
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CapsLock = 32,
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// Token: 0x0400002D RID: 45
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[Token(Token = "0x400002D")]
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FunctionKey = 64
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}
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}
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