Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/NativeHeaderAttribute.cs
T
2026-04-10 22:50:51 +02:00

34 lines
1.0 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x200000A")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter | AttributeTargets.ReturnValue)]
internal class NativeHeaderAttribute : Attribute
{
// Token: 0x17000006 RID: 6
// (set) Token: 0x06000011 RID: 17 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000006")]
public string Header
{
[Token(Token = "0x6000011")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200", Slot = "7")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000012")]
[Address(RVA = "0x745C30", Offset = "0x744A30", VA = "0x180745C30")]
public NativeHeaderAttribute(string header)
{
}
}
}