Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/NativeNameAttribute.cs
T
2026-04-10 22:50:51 +02:00

34 lines
897 B
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x0200000B RID: 11
[Token(Token = "0x200000B")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field)]
internal class NativeNameAttribute : Attribute
{
// Token: 0x17000007 RID: 7
// (set) Token: 0x06000013 RID: 19 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000007")]
public string Name
{
[Token(Token = "0x6000013")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200", Slot = "7")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000014")]
[Address(RVA = "0x745E70", Offset = "0x744C70", VA = "0x180745E70")]
public NativeNameAttribute(string name)
{
}
}
}