Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Bindings/NativeThrowsAttribute.cs
T
2026-04-10 22:50:51 +02:00

34 lines
875 B
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Bindings
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000019")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
internal class NativeThrowsAttribute : Attribute
{
// Token: 0x17000014 RID: 20
// (set) Token: 0x06000036 RID: 54 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000014")]
public bool ThrowsException
{
[Token(Token = "0x6000036")]
[Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50", Slot = "7")]
[CompilerGenerated]
set
{
}
}
// Token: 0x06000037 RID: 55 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000037")]
[Address(RVA = "0x49E350", Offset = "0x49D150", VA = "0x18049E350")]
public NativeThrowsAttribute()
{
}
}
}