Files
Aug2021-Cpp2IL-Dump/UnityEngine.SharedInternalsModule/UnityEngine/Scripting/UsedByNativeCodeAttribute.cs
T
2026-04-10 22:50:51 +02:00

42 lines
1.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine.Scripting
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x200001B")]
[VisibleToOtherModules]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Interface)]
internal class UsedByNativeCodeAttribute : Attribute
{
// Token: 0x0600003A RID: 58 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600003A")]
[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
public UsedByNativeCodeAttribute()
{
}
// Token: 0x0600003B RID: 59 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600003B")]
[Address(RVA = "0x462000", Offset = "0x460E00", VA = "0x180462000")]
public UsedByNativeCodeAttribute(string name)
{
}
// Token: 0x17000016 RID: 22
// (set) Token: 0x0600003C RID: 60 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x17000016")]
public string Name
{
[Token(Token = "0x600003C")]
[Address(RVA = "0x3F7200", Offset = "0x3F6000", VA = "0x1803F7200")]
[CompilerGenerated]
set
{
}
}
}
}