Files
Aug2021-Cpp2IL-Dump/UnityEngine.SubsystemsModule/UnityEngine/IntegratedSubsystemDescriptor.2.cs
T
2026-04-10 22:50:51 +02:00

32 lines
857 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000006 RID: 6
[Token(Token = "0x2000006")]
[UsedByNativeCode]
[NativeType]
[StructLayout(0)]
public class IntegratedSubsystemDescriptor<TSubsystem> : IntegratedSubsystemDescriptor where TSubsystem : IntegratedSubsystem
{
// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000008")]
[Address(RVA = "0x2B007D0", Offset = "0x2AFF5D0", VA = "0x182B007D0")]
public TSubsystem Create()
{
return null;
}
// Token: 0x06000009 RID: 9 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000009")]
[Address(RVA = "0x1CFA8E0", Offset = "0x1CF96E0", VA = "0x181CFA8E0")]
public IntegratedSubsystemDescriptor()
{
}
}
}