Files
Aug2021-Cpp2IL-Dump/UnityEngine.UI/UnityEngine/UI/FontUpdateTracker.cs
T
2026-04-10 22:50:51 +02:00

37 lines
1011 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.UI
{
// Token: 0x0200001B RID: 27
[Token(Token = "0x2000010")]
public static class FontUpdateTracker
{
// Token: 0x060000D9 RID: 217 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60000AF")]
[Address(RVA = "0x27FFAF0", Offset = "0x27FE8F0", VA = "0x1827FFAF0")]
public static void TrackText(Text t)
{
}
// Token: 0x060000DA RID: 218 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60000B0")]
[Address(RVA = "0x27FF9B0", Offset = "0x27FE7B0", VA = "0x1827FF9B0")]
private static void RebuildForFont(Font f)
{
}
// Token: 0x060000DB RID: 219 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x60000B1")]
[Address(RVA = "0x27FFD00", Offset = "0x27FEB00", VA = "0x1827FFD00")]
public static void UntrackText(Text t)
{
}
// Token: 0x04000065 RID: 101
[Token(Token = "0x400004B")]
private static Dictionary<Font, HashSet<Text>> m_Tracked;
}
}