Files
Aug2021-Cpp2IL-Dump/UnityEngine.UI/UnityEngine/UI/ICanvasElement.cs
T
2026-04-10 22:50:51 +02:00

41 lines
828 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UI
{
// Token: 0x02000007 RID: 7
[Token(Token = "0x2000005")]
public interface ICanvasElement
{
// Token: 0x0600001A RID: 26
[Token(Token = "0x6000013")]
[Address(Slot = "0")]
void Rebuild(CanvasUpdate executing);
// Token: 0x17000009 RID: 9
// (get) Token: 0x0600001B RID: 27
[Token(Token = "0x17000007")]
Transform transform
{
[Token(Token = "0x6000014")]
[Address(Slot = "1")]
get;
}
// Token: 0x0600001C RID: 28
[Token(Token = "0x6000015")]
[Address(Slot = "2")]
void LayoutComplete();
// Token: 0x0600001D RID: 29
[Token(Token = "0x6000016")]
[Address(Slot = "3")]
void GraphicUpdateComplete();
// Token: 0x0600001E RID: 30
[Token(Token = "0x6000017")]
[Address(Slot = "4")]
bool IsDestroyed();
}
}