33 lines
966 B
C#
33 lines
966 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000036 RID: 54
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[Token(Token = "0x2000036")]
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internal class CommandEventDispatchingStrategy : IEventDispatchingStrategy
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{
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// Token: 0x06000103 RID: 259 RVA: 0x000027D8 File Offset: 0x000009D8
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[Token(Token = "0x6000103")]
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[Address(RVA = "0x1D81460", Offset = "0x1D80260", VA = "0x181D81460", Slot = "4")]
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public bool CanDispatchEvent(EventBase evt)
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{
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return default(bool);
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}
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// Token: 0x06000104 RID: 260 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000104")]
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[Address(RVA = "0x1D814A0", Offset = "0x1D802A0", VA = "0x181D814A0", Slot = "5")]
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public void DispatchEvent(EventBase evt, IPanel panel)
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{
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}
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// Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000105")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public CommandEventDispatchingStrategy()
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{
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}
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}
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}
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