Files
Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/MouseEventDispatchingStrategy.cs
T
2026-04-10 22:50:51 +02:00

33 lines
962 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x0200005E RID: 94
[Token(Token = "0x200005E")]
internal class MouseEventDispatchingStrategy : IEventDispatchingStrategy
{
// Token: 0x060001B9 RID: 441 RVA: 0x00002B38 File Offset: 0x00000D38
[Token(Token = "0x60001B9")]
[Address(RVA = "0x1D8B750", Offset = "0x1D8A550", VA = "0x181D8B750", Slot = "4")]
public bool CanDispatchEvent(EventBase evt)
{
return default(bool);
}
// Token: 0x060001BA RID: 442 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001BA")]
[Address(RVA = "0x1D8B790", Offset = "0x1D8A590", VA = "0x181D8B790", Slot = "5")]
public void DispatchEvent(EventBase evt, IPanel panel)
{
}
// Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001BB")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
public MouseEventDispatchingStrategy()
{
}
}
}