33 lines
962 B
C#
33 lines
962 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x0200005E RID: 94
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[Token(Token = "0x200005E")]
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internal class MouseEventDispatchingStrategy : IEventDispatchingStrategy
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{
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// Token: 0x060001B9 RID: 441 RVA: 0x00002B38 File Offset: 0x00000D38
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[Token(Token = "0x60001B9")]
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[Address(RVA = "0x1D8B750", Offset = "0x1D8A550", VA = "0x181D8B750", Slot = "4")]
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public bool CanDispatchEvent(EventBase evt)
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{
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return default(bool);
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}
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// Token: 0x060001BA RID: 442 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001BA")]
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[Address(RVA = "0x1D8B790", Offset = "0x1D8A590", VA = "0x181D8B790", Slot = "5")]
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public void DispatchEvent(EventBase evt, IPanel panel)
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{
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}
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// Token: 0x060001BB RID: 443 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001BB")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public MouseEventDispatchingStrategy()
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{
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}
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}
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}
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