39 lines
946 B
C#
39 lines
946 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.UIElements
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{
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// Token: 0x02000073 RID: 115
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[Token(Token = "0x2000073")]
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public static class PointerId
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{
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// Token: 0x04000116 RID: 278
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[Token(Token = "0x4000116")]
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public static readonly int maxPointers;
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// Token: 0x04000117 RID: 279
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[Token(Token = "0x4000117")]
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public static readonly int invalidPointerId;
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// Token: 0x04000118 RID: 280
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[Token(Token = "0x4000118")]
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public static readonly int mousePointerId;
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// Token: 0x04000119 RID: 281
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[Token(Token = "0x4000119")]
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public static readonly int touchPointerIdBase;
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// Token: 0x0400011A RID: 282
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[Token(Token = "0x400011A")]
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public static readonly int touchPointerCount;
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// Token: 0x0400011B RID: 283
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[Token(Token = "0x400011B")]
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public static readonly int penPointerIdBase;
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// Token: 0x0400011C RID: 284
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[Token(Token = "0x400011C")]
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public static readonly int penPointerCount;
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}
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}
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