Files
Aug2021-Cpp2IL-Dump/UnityEngine.UIElementsModule/UnityEngine/UIElements/PointerId.cs
T
2026-04-10 22:50:51 +02:00

39 lines
946 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.UIElements
{
// Token: 0x02000073 RID: 115
[Token(Token = "0x2000073")]
public static class PointerId
{
// Token: 0x04000116 RID: 278
[Token(Token = "0x4000116")]
public static readonly int maxPointers;
// Token: 0x04000117 RID: 279
[Token(Token = "0x4000117")]
public static readonly int invalidPointerId;
// Token: 0x04000118 RID: 280
[Token(Token = "0x4000118")]
public static readonly int mousePointerId;
// Token: 0x04000119 RID: 281
[Token(Token = "0x4000119")]
public static readonly int touchPointerIdBase;
// Token: 0x0400011A RID: 282
[Token(Token = "0x400011A")]
public static readonly int touchPointerCount;
// Token: 0x0400011B RID: 283
[Token(Token = "0x400011B")]
public static readonly int penPointerIdBase;
// Token: 0x0400011C RID: 284
[Token(Token = "0x400011C")]
public static readonly int penPointerCount;
}
}