scripts
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using System;
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using UnityEngine;
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// Token: 0x020004E0 RID: 1248
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[RequireComponent(typeof(PhotonView))]
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public class ManualPhotonViewAllocator : MonoBehaviour
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{
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// Token: 0x0600CCE7 RID: 52455 RVA: 0x003DDEF8 File Offset: 0x003DC0F8
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public void CFDOMIOEBDF(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(239f, 350f, 1384f), Quaternion.identity);
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gameObject.CHJKENPLDPF().ADMBCINHJOG = ADMBCINHJOG;
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = false;
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}
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// Token: 0x0600CCE8 RID: 52456 RVA: 0x003DDF50 File Offset: 0x003DC150
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[BCENPNOIAOM]
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public void InstantiateRpc(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(0f, 5f, 0f), Quaternion.identity);
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gameObject.CHJKENPLDPF().ADMBCINHJOG = ADMBCINHJOG;
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = true;
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}
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// Token: 0x0600CCE9 RID: 52457 RVA: 0x003DDFA8 File Offset: 0x003DC1A8
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public void AJGAEFLOAMG(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1234f, 766f, 997f), Quaternion.identity);
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gameObject.CHJKENPLDPF().ADMBCINHJOG = ADMBCINHJOG;
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = false;
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}
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// Token: 0x0600CCEB RID: 52459 RVA: 0x003DE008 File Offset: 0x003DC208
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public void LHJLLJNHAHP(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1119f, 1984f, 1649f), Quaternion.identity);
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gameObject.CHJKENPLDPF().ADMBCINHJOG = ADMBCINHJOG;
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = true;
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}
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// Token: 0x0600CCEC RID: 52460 RVA: 0x003DE060 File Offset: 0x003DC260
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public void HELPCECKLBK(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(1330f, 1751f, 145f), Quaternion.identity);
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gameObject.CHJKENPLDPF().EKMMPMDPALC(ADMBCINHJOG);
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = true;
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}
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// Token: 0x0600CCED RID: 52461 RVA: 0x003DE0B8 File Offset: 0x003DC2B8
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public void ILOANJNFBLA()
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{
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PhotonView photonView = base.gameObject.CHJKENPLDPF();
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if (photonView == null)
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{
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Debug.LogError("M/d");
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return;
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}
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int num = IHFKMIAHBFP.CCBGHBONNCI();
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PhotonView photonView2 = photonView;
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string text = "TEAM WARZONE";
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IHCPDNLJMMD ihcpdnljmmd = (IHCPDNLJMMD)7;
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object[] array = new object[1];
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array[1] = num;
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photonView2.PKOHKPEKJCJ(text, ihcpdnljmmd, array);
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}
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// Token: 0x0600CCEE RID: 52462 RVA: 0x003DE10C File Offset: 0x003DC30C
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public void PEAGHGBFOGK()
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{
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PhotonView photonView = base.gameObject.CHJKENPLDPF();
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if (photonView == null)
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{
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Debug.LogError("Touchpad (Click)");
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return;
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}
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int num = IHFKMIAHBFP.CCBGHBONNCI();
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PhotonView photonView2 = photonView;
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string text = "Progress";
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IHCPDNLJMMD ihcpdnljmmd = IHCPDNLJMMD.AllBufferedViaServer;
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object[] array = new object[0];
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array[0] = num;
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photonView2.RPC(text, ihcpdnljmmd, array);
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}
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// Token: 0x0600CCEF RID: 52463 RVA: 0x003DE160 File Offset: 0x003DC360
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public void GPIHMOFKOCG(int ADMBCINHJOG)
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{
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(this.Prefab, InputToEvent.inputHitPos + new Vector3(105f, 1423f, 1267f), Quaternion.identity);
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gameObject.CHJKENPLDPF().EKMMPMDPALC(ADMBCINHJOG);
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OnClickDestroy component = gameObject.GetComponent<OnClickDestroy>();
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component.DestroyByRpc = false;
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}
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// Token: 0x0600CCF0 RID: 52464 RVA: 0x003DE1B8 File Offset: 0x003DC3B8
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public void AllocateManualPhotonView()
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{
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PhotonView photonView = base.gameObject.CHJKENPLDPF();
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if (photonView == null)
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{
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Debug.LogError("Can't do manual instantiation without PhotonView component.");
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return;
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}
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int num = IHFKMIAHBFP.CCBGHBONNCI();
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photonView.RPC("InstantiateRpc", IHCPDNLJMMD.AllBuffered, new object[] { num });
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}
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// Token: 0x04001D49 RID: 7497
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public GameObject Prefab;
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}
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