scripts
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using System;
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using UnityEngine;
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// Token: 0x02000A0A RID: 2570
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[Serializable]
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public struct ModeScoreSettings
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{
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// Token: 0x0400363E RID: 13886
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[Header("Game Over")]
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public CBLEOGCAHJL GameOverCondition;
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// Token: 0x0400363F RID: 13887
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public EHJMBEDEIAJ GameWinCondition;
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// Token: 0x04003640 RID: 13888
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[Header("Score")]
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public bool HasScore;
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// Token: 0x04003641 RID: 13889
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public bool SupportsNegativeScore;
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// Token: 0x04003642 RID: 13890
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public string ScoreName;
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// Token: 0x04003643 RID: 13891
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public ModeScoreToWinOption[] CustomScoreToWinOptions;
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// Token: 0x04003644 RID: 13892
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[Header("Stats")]
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public StatMetadata[] Stats;
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// Token: 0x04003645 RID: 13893
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[Header("Loot")]
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public Ranking ranks;
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}
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