Files
Dec2017-Script-Dump/Assembly-CSharp/ModeScoreSettings.cs
T
2026-06-04 11:42:34 +02:00

36 lines
740 B
C#

using System;
using UnityEngine;
// Token: 0x02000A0A RID: 2570
[Serializable]
public struct ModeScoreSettings
{
// Token: 0x0400363E RID: 13886
[Header("Game Over")]
public CBLEOGCAHJL GameOverCondition;
// Token: 0x0400363F RID: 13887
public EHJMBEDEIAJ GameWinCondition;
// Token: 0x04003640 RID: 13888
[Header("Score")]
public bool HasScore;
// Token: 0x04003641 RID: 13889
public bool SupportsNegativeScore;
// Token: 0x04003642 RID: 13890
public string ScoreName;
// Token: 0x04003643 RID: 13891
public ModeScoreToWinOption[] CustomScoreToWinOptions;
// Token: 0x04003644 RID: 13892
[Header("Stats")]
public StatMetadata[] Stats;
// Token: 0x04003645 RID: 13893
[Header("Loot")]
public Ranking ranks;
}