scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Rendering
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{
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// Token: 0x02000101 RID: 257
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[UsedByNativeCode]
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public struct VisibleLight
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{
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// Token: 0x17000395 RID: 917
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// (get) Token: 0x0600124B RID: 4683 RVA: 0x00018438 File Offset: 0x00016638
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public Light light
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{
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get
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{
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return VisibleLight.GetLightObject(this.instanceId);
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}
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}
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// Token: 0x0600124C RID: 4684
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern Light GetLightObject(int instanceId);
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// Token: 0x04000251 RID: 593
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public LightType lightType;
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// Token: 0x04000252 RID: 594
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public Color finalColor;
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// Token: 0x04000253 RID: 595
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public Rect screenRect;
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// Token: 0x04000254 RID: 596
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public Matrix4x4 localToWorld;
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// Token: 0x04000255 RID: 597
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public float range;
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// Token: 0x04000256 RID: 598
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public float spotAngle;
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// Token: 0x04000257 RID: 599
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private int instanceId;
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// Token: 0x04000258 RID: 600
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public VisibleLightFlags flags;
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}
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}
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