scripts
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using System;
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namespace UnityEngine.Experimental.UIElements
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{
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// Token: 0x02000355 RID: 853
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public class Toggle : VisualElement
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{
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// Token: 0x06003429 RID: 13353 RVA: 0x000539AC File Offset: 0x00051BAC
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public Toggle(Action clickEvent)
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{
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this.clickEvent = clickEvent;
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base.AddManipulator(new Clickable(new Action(this.OnClick)));
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}
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// Token: 0x17000BE9 RID: 3049
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// (get) Token: 0x0600342A RID: 13354 RVA: 0x000539D4 File Offset: 0x00051BD4
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// (set) Token: 0x0600342B RID: 13355 RVA: 0x000539F4 File Offset: 0x00051BF4
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public bool on
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{
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get
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{
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return (base.pseudoStates & PseudoStates.Checked) == PseudoStates.Checked;
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}
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set
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{
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if (value)
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{
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base.pseudoStates |= PseudoStates.Checked;
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}
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else
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{
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base.pseudoStates &= ~PseudoStates.Checked;
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}
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}
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}
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// Token: 0x0600342C RID: 13356 RVA: 0x00053A24 File Offset: 0x00051C24
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private void OnClick()
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{
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this.on = !this.on;
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if (this.clickEvent != null)
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{
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this.clickEvent();
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}
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}
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// Token: 0x04000B06 RID: 2822
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private readonly Action clickEvent;
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}
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}
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