scripts
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using System;
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namespace UnityEngine
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{
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// Token: 0x02000210 RID: 528
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public struct MatchTargetWeightMask
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{
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// Token: 0x0600248B RID: 9355 RVA: 0x0002A820 File Offset: 0x00028A20
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public MatchTargetWeightMask(Vector3 positionXYZWeight, float rotationWeight)
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{
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this.m_PositionXYZWeight = positionXYZWeight;
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this.m_RotationWeight = rotationWeight;
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}
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// Token: 0x1700087B RID: 2171
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// (get) Token: 0x0600248C RID: 9356 RVA: 0x0002A834 File Offset: 0x00028A34
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// (set) Token: 0x0600248D RID: 9357 RVA: 0x0002A850 File Offset: 0x00028A50
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public Vector3 positionXYZWeight
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{
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get
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{
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return this.m_PositionXYZWeight;
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}
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set
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{
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this.m_PositionXYZWeight = value;
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}
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}
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// Token: 0x1700087C RID: 2172
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// (get) Token: 0x0600248E RID: 9358 RVA: 0x0002A85C File Offset: 0x00028A5C
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// (set) Token: 0x0600248F RID: 9359 RVA: 0x0002A878 File Offset: 0x00028A78
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public float rotationWeight
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{
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get
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{
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return this.m_RotationWeight;
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}
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set
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{
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this.m_RotationWeight = value;
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}
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}
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// Token: 0x040005A3 RID: 1443
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private Vector3 m_PositionXYZWeight;
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// Token: 0x040005A4 RID: 1444
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private float m_RotationWeight;
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}
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}
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