Files
Dec2017-Script-Dump/UnityEngine/MatchTargetWeightMask.cs
T
2026-06-04 11:42:34 +02:00

52 lines
1.2 KiB
C#

using System;
namespace UnityEngine
{
// Token: 0x02000210 RID: 528
public struct MatchTargetWeightMask
{
// Token: 0x0600248B RID: 9355 RVA: 0x0002A820 File Offset: 0x00028A20
public MatchTargetWeightMask(Vector3 positionXYZWeight, float rotationWeight)
{
this.m_PositionXYZWeight = positionXYZWeight;
this.m_RotationWeight = rotationWeight;
}
// Token: 0x1700087B RID: 2171
// (get) Token: 0x0600248C RID: 9356 RVA: 0x0002A834 File Offset: 0x00028A34
// (set) Token: 0x0600248D RID: 9357 RVA: 0x0002A850 File Offset: 0x00028A50
public Vector3 positionXYZWeight
{
get
{
return this.m_PositionXYZWeight;
}
set
{
this.m_PositionXYZWeight = value;
}
}
// Token: 0x1700087C RID: 2172
// (get) Token: 0x0600248E RID: 9358 RVA: 0x0002A85C File Offset: 0x00028A5C
// (set) Token: 0x0600248F RID: 9359 RVA: 0x0002A878 File Offset: 0x00028A78
public float rotationWeight
{
get
{
return this.m_RotationWeight;
}
set
{
this.m_RotationWeight = value;
}
}
// Token: 0x040005A3 RID: 1443
private Vector3 m_PositionXYZWeight;
// Token: 0x040005A4 RID: 1444
private float m_RotationWeight;
}
}