scripts
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine.Networking
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{
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// Token: 0x02000296 RID: 662
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[StructLayout(LayoutKind.Sequential)]
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public class DownloadHandlerScript : DownloadHandler
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{
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// Token: 0x06002D40 RID: 11584 RVA: 0x00040128 File Offset: 0x0003E328
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public DownloadHandlerScript()
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{
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base.InternalCreateScript();
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}
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// Token: 0x06002D41 RID: 11585 RVA: 0x00040138 File Offset: 0x0003E338
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public DownloadHandlerScript(byte[] preallocatedBuffer)
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{
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if (preallocatedBuffer == null || preallocatedBuffer.Length < 1)
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{
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throw new ArgumentException("Cannot create a preallocated-buffer DownloadHandlerScript backed by a null or zero-length array");
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}
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base.InternalCreateScript();
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this.InternalSetPreallocatedBuffer(preallocatedBuffer);
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}
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// Token: 0x06002D42 RID: 11586
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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private extern void InternalSetPreallocatedBuffer(byte[] buffer);
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}
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}
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