scripts
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using System;
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using UnityEngine.Networking.Types;
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namespace UnityEngine.Networking.Match
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{
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// Token: 0x020002AD RID: 685
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internal class DestroyMatchRequest : Request
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{
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// Token: 0x17000A80 RID: 2688
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// (get) Token: 0x06002E21 RID: 11809 RVA: 0x00042438 File Offset: 0x00040638
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// (set) Token: 0x06002E22 RID: 11810 RVA: 0x00042454 File Offset: 0x00040654
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public NetworkID networkId { get; set; }
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// Token: 0x06002E23 RID: 11811 RVA: 0x00042460 File Offset: 0x00040660
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public override string ToString()
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{
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return UnityString.Format("[{0}]-networkId:0x{1}", new object[]
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{
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base.ToString(),
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this.networkId.ToString("X")
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});
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}
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// Token: 0x06002E24 RID: 11812 RVA: 0x000424AC File Offset: 0x000406AC
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public override bool IsValid()
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{
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return base.IsValid() && this.networkId != NetworkID.Invalid;
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}
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}
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}
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