Files
Dec2017-Script-Dump/UnityEngine/Networking/Match/DestroyMatchRequest.cs
T
2026-06-04 11:42:34 +02:00

31 lines
849 B
C#

using System;
using UnityEngine.Networking.Types;
namespace UnityEngine.Networking.Match
{
// Token: 0x020002AD RID: 685
internal class DestroyMatchRequest : Request
{
// Token: 0x17000A80 RID: 2688
// (get) Token: 0x06002E21 RID: 11809 RVA: 0x00042438 File Offset: 0x00040638
// (set) Token: 0x06002E22 RID: 11810 RVA: 0x00042454 File Offset: 0x00040654
public NetworkID networkId { get; set; }
// Token: 0x06002E23 RID: 11811 RVA: 0x00042460 File Offset: 0x00040660
public override string ToString()
{
return UnityString.Format("[{0}]-networkId:0x{1}", new object[]
{
base.ToString(),
this.networkId.ToString("X")
});
}
// Token: 0x06002E24 RID: 11812 RVA: 0x000424AC File Offset: 0x000406AC
public override bool IsValid()
{
return base.IsValid() && this.networkId != NetworkID.Invalid;
}
}
}