scripts
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020000C8 RID: 200
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[UsedByNativeCode]
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[StructLayout(LayoutKind.Sequential)]
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public sealed class ProceduralPropertyDescription
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{
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// Token: 0x040001D4 RID: 468
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public string name;
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// Token: 0x040001D5 RID: 469
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public string label;
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// Token: 0x040001D6 RID: 470
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public string group;
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// Token: 0x040001D7 RID: 471
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public ProceduralPropertyType type;
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// Token: 0x040001D8 RID: 472
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public bool hasRange;
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// Token: 0x040001D9 RID: 473
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public float minimum;
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// Token: 0x040001DA RID: 474
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public float maximum;
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// Token: 0x040001DB RID: 475
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public float step;
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// Token: 0x040001DC RID: 476
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public string[] enumOptions;
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// Token: 0x040001DD RID: 477
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public string[] componentLabels;
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}
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}
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