Files
Dec2017-Script-Dump/UnityEngine/ProceduralPropertyDescription.cs
T
2026-06-04 11:42:34 +02:00

43 lines
852 B
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000C8 RID: 200
[UsedByNativeCode]
[StructLayout(LayoutKind.Sequential)]
public sealed class ProceduralPropertyDescription
{
// Token: 0x040001D4 RID: 468
public string name;
// Token: 0x040001D5 RID: 469
public string label;
// Token: 0x040001D6 RID: 470
public string group;
// Token: 0x040001D7 RID: 471
public ProceduralPropertyType type;
// Token: 0x040001D8 RID: 472
public bool hasRange;
// Token: 0x040001D9 RID: 473
public float minimum;
// Token: 0x040001DA RID: 474
public float maximum;
// Token: 0x040001DB RID: 475
public float step;
// Token: 0x040001DC RID: 476
public string[] enumOptions;
// Token: 0x040001DD RID: 477
public string[] componentLabels;
}
}