scripts
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine.Internal;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x020003A9 RID: 937
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public static class ScreenCapture
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{
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// Token: 0x060036ED RID: 14061
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[GeneratedByOldBindingsGenerator]
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void CaptureScreenshot(string filename, [DefaultValue("0")] int superSize);
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// Token: 0x060036EE RID: 14062 RVA: 0x0005B738 File Offset: 0x00059938
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[ExcludeFromDocs]
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public static void CaptureScreenshot(string filename)
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{
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int num = 0;
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ScreenCapture.CaptureScreenshot(filename, num);
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}
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}
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}
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