scripts
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@@ -0,0 +1,26 @@
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using System;
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using System.Runtime.InteropServices;
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namespace UnityEngineInternal.Input
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{
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// Token: 0x02000394 RID: 916
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[StructLayout(LayoutKind.Explicit, Size = 20)]
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public struct NativeInputEvent
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{
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// Token: 0x04000C41 RID: 3137
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[FieldOffset(0)]
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public NativeInputEventType type;
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// Token: 0x04000C42 RID: 3138
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[FieldOffset(4)]
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public int sizeInBytes;
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// Token: 0x04000C43 RID: 3139
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[FieldOffset(8)]
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public int deviceId;
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// Token: 0x04000C44 RID: 3140
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[FieldOffset(12)]
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public double time;
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}
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}
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