scripts
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using System;
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namespace UnityEngine.Networking.NetworkSystem
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{
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// Token: 0x02000028 RID: 40
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internal class ObjectSpawnFinishedMessage : MessageBase
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{
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// Token: 0x060000C5 RID: 197 RVA: 0x000084DE File Offset: 0x000066DE
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public override void Deserialize(NetworkReader reader)
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{
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this.state = reader.ReadPackedUInt32();
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}
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// Token: 0x060000C6 RID: 198 RVA: 0x000084ED File Offset: 0x000066ED
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(this.state);
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}
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// Token: 0x0400008F RID: 143
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public uint state;
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}
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}
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