scripts
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@@ -0,0 +1,114 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine.Audio;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x0200002B RID: 43
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[Serializable]
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public class AudioPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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// Token: 0x17000081 RID: 129
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// (get) Token: 0x06000193 RID: 403 RVA: 0x00007EF0 File Offset: 0x000060F0
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// (set) Token: 0x06000194 RID: 404 RVA: 0x00007F0B File Offset: 0x0000610B
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internal float bufferingTime
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{
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get
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{
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return this.m_bufferingTime;
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}
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set
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{
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this.m_bufferingTime = value;
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}
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}
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// Token: 0x17000082 RID: 130
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// (get) Token: 0x06000195 RID: 405 RVA: 0x00007F18 File Offset: 0x00006118
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// (set) Token: 0x06000196 RID: 406 RVA: 0x00007F33 File Offset: 0x00006133
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public AudioClip clip
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{
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get
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{
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return this.m_Clip;
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}
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set
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{
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this.m_Clip = value;
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}
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}
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// Token: 0x17000083 RID: 131
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// (get) Token: 0x06000197 RID: 407 RVA: 0x00007F40 File Offset: 0x00006140
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public override double duration
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{
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get
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{
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double num;
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if (this.m_Clip == null)
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{
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num = base.duration;
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}
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else
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{
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num = (double)this.m_Clip.samples / (double)this.m_Clip.frequency;
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}
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return num;
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}
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}
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// Token: 0x17000084 RID: 132
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// (get) Token: 0x06000198 RID: 408 RVA: 0x00007F8C File Offset: 0x0000618C
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public override IEnumerable<PlayableBinding> outputs
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{
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get
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{
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yield return new PlayableBinding
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{
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streamName = "audio",
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streamType = DataStreamType.Audio
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};
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yield break;
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}
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}
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// Token: 0x06000199 RID: 409 RVA: 0x00007FB0 File Offset: 0x000061B0
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public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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{
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Playable playable;
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if (this.m_Clip == null)
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{
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playable = Playable.Null;
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}
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else
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{
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playable = AudioClipPlayable.Create(graph, this.m_Clip, this.m_Loop);
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}
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return playable;
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}
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// Token: 0x17000085 RID: 133
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// (get) Token: 0x0600019A RID: 410 RVA: 0x00007FF8 File Offset: 0x000061F8
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public ClipCaps clipCaps
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{
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get
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{
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return ClipCaps.ClipIn | ClipCaps.SpeedMultiplier | ClipCaps.Blending | ((!this.m_Loop) ? ClipCaps.None : ClipCaps.Looping);
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}
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}
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// Token: 0x040000BC RID: 188
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[SerializeField]
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private AudioClip m_Clip;
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// Token: 0x040000BD RID: 189
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[SerializeField]
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private bool m_Loop;
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// Token: 0x040000BE RID: 190
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[SerializeField]
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[HideInInspector]
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private float m_bufferingTime = 0.1f;
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}
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}
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