scripts
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@@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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// Token: 0x02000005 RID: 5
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[TrackClipType(typeof(TrackAsset))]
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[TrackMediaType(TimelineAsset.MediaType.Group)]
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[SupportsChildTracks(null, 2147483647)]
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[Serializable]
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public class GroupTrack : TrackAsset
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{
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// Token: 0x17000002 RID: 2
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// (get) Token: 0x06000031 RID: 49 RVA: 0x00003A30 File Offset: 0x00001C30
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internal override bool compilable
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{
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get
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{
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return false;
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}
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}
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// Token: 0x17000003 RID: 3
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// (get) Token: 0x06000032 RID: 50 RVA: 0x00003A48 File Offset: 0x00001C48
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public override IEnumerable<PlayableBinding> outputs
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{
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get
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{
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return PlayableBinding.None;
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}
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}
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}
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}
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