scripts
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@@ -0,0 +1,24 @@
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using System;
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using System.Diagnostics;
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namespace UnityEngine.Timeline
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{
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// Token: 0x0200003F RID: 63
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internal static class TimelineUndo
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{
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// Token: 0x06000200 RID: 512 RVA: 0x0000A389 File Offset: 0x00008589
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public static void PushDestroyUndo(TimelineAsset timeline, Object thingToDirty, Object objectToDestroy, string operation)
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{
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if (objectToDestroy != null)
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{
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Object.Destroy(objectToDestroy);
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}
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}
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// Token: 0x06000201 RID: 513 RVA: 0x0000A39E File Offset: 0x0000859E
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[Conditional("UNITY_EDITOR")]
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public static void PushUndo(Object thingToDirty, string operation)
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{
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}
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}
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}
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