scripts
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using System;
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namespace UnityEngine.UI
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{
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// Token: 0x02000093 RID: 147
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[AddComponentMenu("Layout/Horizontal Layout Group", 150)]
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public class HorizontalLayoutGroup : HorizontalOrVerticalLayoutGroup
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{
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// Token: 0x06000545 RID: 1349 RVA: 0x0001C9A2 File Offset: 0x0001ADA2
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protected HorizontalLayoutGroup()
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{
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}
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// Token: 0x06000546 RID: 1350 RVA: 0x0001C9AB File Offset: 0x0001ADAB
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public override void CalculateLayoutInputHorizontal()
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{
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base.CalculateLayoutInputHorizontal();
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base.CalcAlongAxis(0, false);
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}
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// Token: 0x06000547 RID: 1351 RVA: 0x0001C9BC File Offset: 0x0001ADBC
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public override void CalculateLayoutInputVertical()
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{
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base.CalcAlongAxis(1, false);
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}
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// Token: 0x06000548 RID: 1352 RVA: 0x0001C9C7 File Offset: 0x0001ADC7
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public override void SetLayoutHorizontal()
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{
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base.SetChildrenAlongAxis(0, false);
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}
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// Token: 0x06000549 RID: 1353 RVA: 0x0001C9D2 File Offset: 0x0001ADD2
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public override void SetLayoutVertical()
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{
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base.SetChildrenAlongAxis(1, false);
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}
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}
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}
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