28 lines
751 B
C#
28 lines
751 B
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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// Token: 0x02000095 RID: 149
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Twirl")]
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public class Twirl : ImageEffectBase
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{
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// Token: 0x060001A5 RID: 421 RVA: 0x00012D95 File Offset: 0x00011195
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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ImageEffects.RenderDistortion(base.material, source, destination, this.angle, this.center, this.radius);
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}
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// Token: 0x040003BB RID: 955
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public Vector2 radius = new Vector2(0.3f, 0.3f);
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// Token: 0x040003BC RID: 956
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[Range(0f, 360f)]
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public float angle = 50f;
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// Token: 0x040003BD RID: 957
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public Vector2 center = new Vector2(0.5f, 0.5f);
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}
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}
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