26 lines
490 B
C#
26 lines
490 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000A1C RID: 2588
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[Serializable]
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public class GameTeamConfig : ScriptableObject
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{
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// Token: 0x040036A2 RID: 13986
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[SerializeField]
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public GameTeamConfig.TeamConfig[] TeamConfigs;
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// Token: 0x02000A1D RID: 2589
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[Serializable]
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public struct TeamConfig
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{
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// Token: 0x040036A3 RID: 13987
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public IPBDFPEPNIM Team;
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// Token: 0x040036A4 RID: 13988
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public Color Color;
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// Token: 0x040036A5 RID: 13989
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public string Name;
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}
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}
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