26 lines
589 B
C#
26 lines
589 B
C#
using System;
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using UnityEngine;
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// Token: 0x02000A39 RID: 2617
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[Serializable]
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public class InvisibleWallVisualConfig : ScriptableObject
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{
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// Token: 0x0400374B RID: 14155
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public float ImpactDuration = 1f;
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// Token: 0x0400374C RID: 14156
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public float MinImpactRadius = 0.1f;
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// Token: 0x0400374D RID: 14157
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public float MaxImpactRadius = 1f;
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// Token: 0x0400374E RID: 14158
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public float ForceToImpactRadius = 0.12f;
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// Token: 0x0400374F RID: 14159
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public AnimationCurve ImpactRadiusGrowthCurve;
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// Token: 0x04003750 RID: 14160
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public AnimationCurve ImpactAlphaCurve;
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}
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