Files
2026-06-04 11:42:34 +02:00

26 lines
589 B
C#

using System;
using UnityEngine;
// Token: 0x02000A39 RID: 2617
[Serializable]
public class InvisibleWallVisualConfig : ScriptableObject
{
// Token: 0x0400374B RID: 14155
public float ImpactDuration = 1f;
// Token: 0x0400374C RID: 14156
public float MinImpactRadius = 0.1f;
// Token: 0x0400374D RID: 14157
public float MaxImpactRadius = 1f;
// Token: 0x0400374E RID: 14158
public float ForceToImpactRadius = 0.12f;
// Token: 0x0400374F RID: 14159
public AnimationCurve ImpactRadiusGrowthCurve;
// Token: 0x04003750 RID: 14160
public AnimationCurve ImpactAlphaCurve;
}