Files
Dec2017-Script-Dump/Assembly-CSharp/NetworkedSingletonMonoBehaviourBase.cs
2026-06-04 11:42:34 +02:00

32 lines
698 B
C#

using System;
using Photon;
using UnityEngine;
// Token: 0x02000E7B RID: 3707
public abstract class NetworkedSingletonMonoBehaviourBase : global::Photon.MonoBehaviour, DPIALJIPMPA
{
// Token: 0x17000E04 RID: 3588
// (get) Token: 0x0601EA19 RID: 125465 RVA: 0x0086220C File Offset: 0x0086040C
public JFMDOPIFIOB MPGPJCKNGEA
{
get
{
return this.gameRestartBehavior;
}
}
// Token: 0x17000E05 RID: 3589
// (get) Token: 0x0601EA1A RID: 125466 RVA: 0x00862214 File Offset: 0x00860414
public GameObject JFCOFBFGGFL
{
get
{
return base.gameObject;
}
}
// Token: 0x04004FA3 RID: 20387
[SerializeField]
private JFMDOPIFIOB gameRestartBehavior = JFMDOPIFIOB.DestroyOld;
}