32 lines
698 B
C#
32 lines
698 B
C#
using System;
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using Photon;
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using UnityEngine;
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// Token: 0x02000E7B RID: 3707
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public abstract class NetworkedSingletonMonoBehaviourBase : global::Photon.MonoBehaviour, DPIALJIPMPA
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{
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// Token: 0x17000E04 RID: 3588
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// (get) Token: 0x0601EA19 RID: 125465 RVA: 0x0086220C File Offset: 0x0086040C
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public JFMDOPIFIOB MPGPJCKNGEA
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{
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get
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{
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return this.gameRestartBehavior;
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}
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}
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// Token: 0x17000E05 RID: 3589
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// (get) Token: 0x0601EA1A RID: 125466 RVA: 0x00862214 File Offset: 0x00860414
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public GameObject JFCOFBFGGFL
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{
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get
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{
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return base.gameObject;
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}
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}
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// Token: 0x04004FA3 RID: 20387
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[SerializeField]
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private JFMDOPIFIOB gameRestartBehavior = JFMDOPIFIOB.DestroyOld;
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}
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